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weapon workshop
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Devlog
state of project
February 18, 2021
by
obsolete_dev
at the moment i am taking a break from development as of now I have implemented the supply drops and the grenades as well as the wasp enemy. sorry for the very short post but this is all the news i cu...
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monthly devlog #1
January 01, 2021
by
obsolete_dev
enemy reworks first off i finally added new enemys and reworked the old ones, starting with the walker i redone the model to make it lower poly as well as adding a new material to it so it fits in wit...
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where have i been?
December 26, 2020
by
obsolete_dev
Ok so i have been gone for quite a while in that time i have been playing video games for inspiration and getting better at using unity and the C# language. So between the time i haven't posted a devl...
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new map items and grenades
November 17, 2020
by
obsolete_dev
bounce pads! ever wanted to get high? WELL NOW YOU CAN! with bounce pads, bounce pads launch you into the air allowing you to reach whole new areas! need to escape that pesky hyper boss fast? well wit...
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map unlockables and hyper bosses
November 14, 2020
by
obsolete_dev
map unlockables the next level literally Ok so i had an idea what if alongside soul points upgrades were parts of the map you could unlock to keep game-play fresh. Such as on a map i am currently des...
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survival mode revision and map making
November 14, 2020
by
obsolete_dev
soul points rewrite OK OK so after extensive play-testing the basic survival mode i have come to the decision that soul points and be bought during game play this is so you dont have to die just to re...
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changes to survival mode
November 13, 2020
by
obsolete_dev
1
changes to the survival mode: points shop! in order to make the survival mode balenced instead of it just being lemme set my clip to max as well as ammo and damage you now need to earn points from ki...
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trello board!
November 13, 2020
by
obsolete_dev
#trello board
https://trello.com/b/wsBgfg9w/weapon-workshop...
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